Z-Buffering, in computer graphics, is the management of the (x-y) image depth coordinates in 3D graphics. It is one solution to the visibility problem of deciding which elements of a rendered scene are drawn in front, and which are hidden. When an object is rendered by a 3D video card, the depth of a generated pixel (z coordinate) is stored in a buffer (the z-buffer). This buffer is usually arranged as a two-dimensional array (x-y), one element for each screen pixel. If another object of the scene must be rendered in the same pixel, the video card compares the two depths and chooses the one closest to the observer. The chosen depth is then saved to the z-buffer, replacing the old one. Therefore, the z-buffer allows the video card to correctly reproduce the usual depth perception.
Top Reasons To Wipe Away Your Internet History
- Information about all the web sites you have visited is stored on your computer!
- Every image you have ever viewed, sent or received over the Internet is stored on your system!
- There is a record of every program that you have ever downloaded or used on your hard drive!
- Pressing the delete button and emptying the recycle bin does NOT completely delete your files!
- Cleaning your History Files improves the speed of your computer and frees valuable disk space!
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